![]() In some high-profile cases, though, that isn’t what we’re getting for our subscription fee. ![]() “Play it day one on Game Pass” is clearly meant as an incentive to get people to sign up for Xbox’s otherwise excellent service, and the only reasonable interpretation of that promise is that you’ll be able to play that game on the first day it’s available to the public. Similar problems arise from using terms like “day one,” which becomes even more ethically murky when release dates are monkeyed with. It is, in effect, the day a game is discounted to $70 after having been previously released as part of a $100 bundle. The later date is simply when people are allowed to buy that same, already-released game without bundling in extra stuff they don’t want to pay for. But if the release date that’s listed is not the actual release date by any reasonable definition, then the earlier date is not “early” at all it’s the real release date. When you break it down, though, this form of “early access” (not to be confused with how Steam uses it) is only “early” relative to what a publisher has officially set as a release date. These are examples of an attempt to use marketing language to trick you into thinking you’re getting something of value by paying the higher price. I would argue that if I pay money and immediately receive a game I can play, that takes the “pre” right out of “preorder.” You’re just plain old buying a game that’s on sale to virtually the entire world. ![]()
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